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1-up MegaZine!!!! |
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| You talk
about the gaming 'lifestyle'. What are the activities and accoutrements
of the lifestyle? Pacman tattoos? A love of 8-bit music? For example, if you have a particular revelation while playing Tetris when you are in the hospital paralyzed from the waist down, and Tetris becomes your way of living and experimenting with space for the time being (an actual article in Issue 1 of 1-Up), then Tetris can be a way of relating to the world. Or if, as a girl growing up, you identified with a particular
female avatar in Street Fighter 2 , that avatar forms part of your identity,
becomes a metaphor for who you are, in the same way that people relate
to characters in books or films. |
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Do you feel that non-gamers or occasional gamers are interested in reading video games writing? Is there value in attempting to explain the experience of visiting a game's world to someone who has no intention of doing so? Non-gamers are not interested in reading traditional games
journalism because it's not about a relatable experience-- it's aimed
at the hardcore game fan, full of specs, reviews, and references to other
games. It's a very insular kind of writing.
Please see www.1up-zine.com for further information, including details of how to order, subscribe or contribute. | ||||||||
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